Adventure awaits in the Five Kingdoms—come and claim it in this start to a new series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts.
The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.
And once you come to the Outskirts, it’s very hard to leave.
With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home… before his existence is forgotten.
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**Books in this series**
1. Sky Raiders
2. [The Rogue Knight][2]
3. [Crystal Keepers][3]
4. [Death Weavers][4]
5. [Time Jumpers][5]
[2]: https://openlibrary.org/works/OL17351696W
[3]: https://openlibrary.org/works/OL17351698W
[4]: https://openlibrary.org/works/OL22763290W
[5]: https://openlibrary.org/works/OL19719391W
Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.
Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.
But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the “Rogue Knight” is upsetting the balance of power.
With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.
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**Books in this series**
1. [Sky Raiders][1]
2. The Rogue Knight
3. [Crystal Keepers][3]
4. [Death Weavers][4]
5. [Time Jumpers][5]
[1]: https://openlibrary.org/works/OL17349916W
[3]: https://openlibrary.org/works/OL17351698W
[4]: https://openlibrary.org/works/OL22763290W
[5]: https://openlibrary.org/works/OL19719391W
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever.
Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers... and on you.
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**Books in this series**
1. Wild Born
2. [Hunted][2]
3. [Blood Ties][3]
4. [Fire and Ice][4]
5. [Against the Tide][5]
6. [Rise and Fall][6]
7. [The Evertree][7]
[2]: https://openlibrary.org/works/OL17465497W
[3]: https://openlibrary.org/works/OL19341927W
[4]: https://openlibrary.org/works/OL17520603W
[5]: https://openlibrary.org/works/OL19985156W
[6]: https://openlibrary.org/works/OL19354756W
[7]: https://openlibrary.org/works/OL19996584W
After Jason succeeds in finding a way back to Lyrian, he's immediately in more danger than ever. Meanwhile, Rachel and the others have made their own progress--as well as discovered new enemies. As the group ultimately rejoins, they strive to convince their most needed ally to join the war and form a rebellion strong enough to triumph against the emperor.
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**Books in this series**
1. [A World Without Heroes][1]
2. Seeds of Rebellion
3. [Chasing the Prophecy][3]
[1]: https://openlibrary.org/works/OL15688543W
[3]: https://openlibrary.org/works/OL17553159W
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
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**Books in this series**
1. [Fablehaven][1]
2. [Rise of the Evening Star][2]
3. [Grip of the Shadow Plague][3]
4. [Secrets of the Dragon Sanctuary][4]
5. Keys to the Demon Prison
[1]: https://openlibrary.org/works/OL8755877W
[2]: https://openlibrary.org/works/OL8755876W
[3]: https://openlibrary.org/works/OL15597926W
[4]: https://openlibrary.org/works/OL15069174W
Brace yourself for a shocking secret in the fourth novel of The New York Times' bestselling Fablehaven series. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap: a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn survive Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next?
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**Books in this series**
1. [Fablehaven][1]
2. [Rise of the Evening Star][2]
3. [Grip of the Shadow Plague][3]
4. Secrets of the Dragon Sanctuary
5. [Keys to the Demon Prison][5]
[1]: https://openlibrary.org/works/OL8755877W
[2]: https://openlibrary.org/works/OL8755876W
[3]: https://openlibrary.org/works/OL15597926W
[5]: https://openlibrary.org/works/OL15597614W
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.
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**Books in this series**
1. [Fablehaven][1]
2. [Rise of the Evening Star][2]
3. Grip of the Shadow Plague
4. [Secrets of the Dragon Sanctuary][4]
5. [Keys to the Demon Prison][5]
[1]: https://openlibrary.org/works/OL8755877W
[2]: https://openlibrary.org/works/OL8755876W
[4]: https://openlibrary.org/works/OL15069174W
[5]: https://openlibrary.org/works/OL15597614W
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?
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**Books in this series**
1. [Fablehaven][1]
2. Rise of the Evening Star
3. [Grip of the Shadow Plague][3]
4. [Secrets of the Dragon Sanctuary][4]
5. [Keys to the Demon Prison][5]
[1]: https://openlibrary.org/works/OL8755877W
[3]: https://openlibrary.org/works/OL15597926W
[4]: https://openlibrary.org/works/OL15069174W
[5]: https://openlibrary.org/works/OL15597614W
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely! Exciting? You bet. Safe? Well, actually, quite the opposite . . .
Kendra and her brother Seth have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
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**Books in this series**
1. Fablehaven
2. [Rise of the Evening Star][2]
3. [Grip of the Shadow Plague][3]
4. [Secrets of the Dragon Sanctuary][4]
5. [Keys to the Demon Prison][5]
[2]: https://openlibrary.org/works/OL8755876W
[3]: https://openlibrary.org/works/OL15597926W
[4]: https://openlibrary.org/works/OL15069174W
[5]: https://openlibrary.org/works/OL15597614W